Struct bones_framework::external::ggrs::SyncTestSession
pub struct SyncTestSession<T>where
T: Config,{ /* private fields */ }
Expand description
During a SyncTestSession
, GGRS will simulate a rollback every frame and resimulate the last n states, where n is the given check distance.
The resimulated checksums will be compared with the original checksums and report if there was a mismatch.
Implementations§
§impl<T> SyncTestSession<T>where
T: Config,
impl<T> SyncTestSession<T>where
T: Config,
pub fn add_local_input(
&mut self,
player_handle: usize,
input: <T as Config>::Input,
) -> Result<(), GgrsError>
pub fn add_local_input( &mut self, player_handle: usize, input: <T as Config>::Input, ) -> Result<(), GgrsError>
Registers local input for a player for the current frame. This should be successfully called for every local player before calling advance_frame()
.
If this is called multiple times for the same player before advancing the frame, older given inputs will be overwritten.
In a sync test, all players are considered to be local, so you need to add input for all of them.
§Errors
- Returns
InvalidRequest
when the given handle is not valid (i.e. not between 0 and num_players).
pub fn advance_frame(&mut self) -> Result<Vec<GgrsRequest<T>>, GgrsError>
pub fn advance_frame(&mut self) -> Result<Vec<GgrsRequest<T>>, GgrsError>
In a sync test, this will advance the state by a single frame and afterwards rollback check_distance
amount of frames,
resimulate and compare checksums with the original states. Returns an order-sensitive Vec<GgrsRequest>
.
You should fulfill all requests in the exact order they are provided. Failure to do so will cause panics later.
§Errors
- Returns
MismatchedChecksum
if checksums don’t match after resimulation.
pub fn num_players(&self) -> usize
pub fn num_players(&self) -> usize
Returns the number of players this session was constructed with.
pub fn max_prediction(&self) -> usize
pub fn max_prediction(&self) -> usize
Returns the maximum prediction window of a session.
pub fn check_distance(&self) -> usize
pub fn check_distance(&self) -> usize
Returns the check distance set on creation, i.e. the length of the simulated rollbacks
Auto Trait Implementations§
impl<T> Freeze for SyncTestSession<T>
impl<T> !RefUnwindSafe for SyncTestSession<T>
impl<T> Send for SyncTestSession<T>
impl<T> Sync for SyncTestSession<T>
impl<T> Unpin for SyncTestSession<T>
impl<T> !UnwindSafe for SyncTestSession<T>
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