Struct bones_asset::prelude::FileAssetIo

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pub struct FileAssetIo {
    pub core_dir: PathBuf,
    pub packs_dir: PathBuf,
    pub watcher: Mutex<Option<Box<dyn Watcher + Sync + Send>>>,
}
Expand description

AssetIo implementation that loads from the filesystem.

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§core_dir: PathBuf

The directory to load the core asset pack.

§packs_dir: PathBuf

The directory to load the asset packs from.

§watcher: Mutex<Option<Box<dyn Watcher + Sync + Send>>>

Filesystem watcher if enabled.

Implementations§

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impl FileAssetIo

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pub fn new(core_dir: &Path, packs_dir: &Path) -> Self

Create a new FileAssetIo.

Trait Implementations§

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impl AssetIo for FileAssetIo

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fn enumerate_packs(&self) -> BoxedFuture<Result<Vec<String>>>

List the names of the non-core asset pack folders that are installed. Read more
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fn load_file(&self, loc: AssetLocRef<'_>) -> BoxedFuture<Result<Vec<u8>>>

Get the binary contents of an asset. Read more
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fn watch(&self, sender: Sender<ChangedAsset>) -> bool

Subscribe to asset changes. Read more

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