Trait bones_asset::AssetIo 
source · pub trait AssetIo: Sync + Send {
    // Required methods
    fn enumerate_packs(&self) -> BoxedFuture<Result<Vec<String>>>;
    fn load_file(&self, loc: AssetLocRef<'_>) -> BoxedFuture<Result<Vec<u8>>>;
    // Provided method
    fn watch(&self, change_sender: Sender<ChangedAsset>) -> bool { ... }
}Expand description
AssetIo is a trait that is implemented for backends capable of loading all the games assets
and returning the raw bytes stored in asset files.
Required Methods§
sourcefn enumerate_packs(&self) -> BoxedFuture<Result<Vec<String>>>
 
fn enumerate_packs(&self) -> BoxedFuture<Result<Vec<String>>>
List the names of the non-core asset pack folders that are installed.
These names, are not necessarily the names of the pack, but the names of the folders that
they are located in. These names can be used to load files from the pack in the
load_file() method.
sourcefn load_file(&self, loc: AssetLocRef<'_>) -> BoxedFuture<Result<Vec<u8>>>
 
fn load_file(&self, loc: AssetLocRef<'_>) -> BoxedFuture<Result<Vec<u8>>>
Get the binary contents of an asset.
The pack_folder is the name of a folder returned by
enumerate_packs(), or None to refer to the core pack.
Provided Methods§
sourcefn watch(&self, change_sender: Sender<ChangedAsset>) -> bool
 
fn watch(&self, change_sender: Sender<ChangedAsset>) -> bool
Subscribe to asset changes.
Returns true if this AssetIo implementation supports watching for changes.