Struct bones_asset::prelude::AssetServerInner

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pub struct AssetServerInner {
    pub game_version: Mutex<Version>,
    pub store: AssetStore,
    pub asset_change_send: Sender<ChangedAsset>,
    pub asset_change_recv: Receiver<ChangedAsset>,
    pub load_progress: AssetLoadProgress,
}
Expand description

The inner state of the asset server.

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§game_version: Mutex<Version>

The version of the game. This is used to evaluate whether asset packs are compatible with the game.

§store: AssetStore

The asset store.

§asset_change_send: Sender<ChangedAsset>

Sender for asset changes, used by the AssetIo implementation or other tasks to trigger hot reloads.

§asset_change_recv: Receiver<ChangedAsset>

Receiver for asset changes, used to implement hot reloads.

§load_progress: AssetLoadProgress

The asset load progress.

Trait Implementations§

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impl Default for AssetServerInner

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