Struct jumpy::prelude::egui::output::FullOutput
pub struct FullOutput {
pub platform_output: PlatformOutput,
pub repaint_after: Duration,
pub textures_delta: TexturesDelta,
pub shapes: Vec<ClippedShape>,
}Expand description
What egui emits each frame from crate::Context::run.
The backend should use this.
Fields§
§platform_output: PlatformOutputNon-rendering related output.
repaint_after: DurationIf Duration::is_zero(), egui is requesting immediate repaint (i.e. on the next frame).
This happens for instance when there is an animation, or if a user has called Context::request_repaint().
If Duration is greater than zero, egui wants to be repainted at or before the specified
duration elapses. when in reactive mode, egui spends forever waiting for input and only then,
will it repaint itself. this can be used to make sure that backend will only wait for a
specified amount of time, and repaint egui without any new input.
textures_delta: TexturesDeltaTexture changes since last frame (including the font texture).
The backend needs to apply crate::TexturesDelta::set before painting,
and free any texture in crate::TexturesDelta::free after painting.
shapes: Vec<ClippedShape>What to paint.
You can use crate::Context::tessellate to turn this into triangles.
Implementations§
§impl FullOutput
impl FullOutput
pub fn append(&mut self, newer: FullOutput)
pub fn append(&mut self, newer: FullOutput)
Add on new output.
Trait Implementations§
§impl Clone for FullOutput
impl Clone for FullOutput
§fn clone(&self) -> FullOutput
fn clone(&self) -> FullOutput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Default for FullOutput
impl Default for FullOutput
§fn default() -> FullOutput
fn default() -> FullOutput
§impl PartialEq for FullOutput
impl PartialEq for FullOutput
§fn eq(&self, other: &FullOutput) -> bool
fn eq(&self, other: &FullOutput) -> bool
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for FullOutput
Auto Trait Implementations§
impl Freeze for FullOutput
impl !RefUnwindSafe for FullOutput
impl Send for FullOutput
impl Sync for FullOutput
impl Unpin for FullOutput
impl !UnwindSafe for FullOutput
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