pub(crate) fn audio_demo_ui(
ctx: Res<'_, EguiCtx>,
localization: Localization<'_, GameMeta>,
audio: ResMut<'_, AudioManager>,
meta: Root<'_, GameMeta>,
assets: Res<'_, AssetServer>,
)pub(crate) fn audio_demo_ui(
ctx: Res<'_, EguiCtx>,
localization: Localization<'_, GameMeta>,
audio: ResMut<'_, AudioManager>,
meta: Root<'_, GameMeta>,
assets: Res<'_, AssetServer>,
)