Struct bones_framework::prelude::piccolo::table::Table
pub struct Table<'gc>(/* private fields */);
Implementations§
§impl<'gc> Table<'gc>
impl<'gc> Table<'gc>
pub fn new(mc: &Mutation<'gc>) -> Table<'gc>
pub fn from_parts( mc: &Mutation<'gc>, raw_table: RawTable<'gc>, metatable: Option<Table<'gc>>, ) -> Table<'gc>
pub fn from_inner(inner: Gc<'gc, RefLock<TableState<'gc>>>) -> Table<'gc>
pub fn into_inner(self) -> Gc<'gc, RefLock<TableState<'gc>>>
pub fn get<K>(self, ctx: Context<'gc>, key: K) -> Value<'gc>where
K: IntoValue<'gc>,
pub fn set<K, V>( self, ctx: Context<'gc>, key: K, value: V, ) -> Result<Value<'gc>, InvalidTableKey>
pub fn get_value(self, key: Value<'gc>) -> Value<'gc>
pub fn set_value( self, mc: &Mutation<'gc>, key: Value<'gc>, value: Value<'gc>, ) -> Result<Value<'gc>, InvalidTableKey>
pub fn length(self) -> i64
pub fn length(self) -> i64
Returns a ‘border’ for this table.
A ‘border’ for a table is any i >= 0 where:
(i == 0 or table[i] ~= nil) and table[i + 1] == nil
If a table has exactly one border, it is called a ‘sequence’, and this border is the table’s length.
pub fn next(self, key: Value<'gc>) -> NextValue<'gc>
pub fn next(self, key: Value<'gc>) -> NextValue<'gc>
Returns the next value after this key in the table order.
The table order in the map portion of the table is defined by the incidental order of the internal bucket list. This order may change whenever the bucket list changes size, such as when inserting into the table, so relying on the order while inserting may result in unspecified (but not unsafe) behavior.
If given Nil, it will return the first pair in the table. If given a key that is present in the table, it will return the next pair in iteration order. If given a key that is not present in the table, the behavior is unspecified.
pub fn iter(self) -> Iter<'gc>
pub fn iter(self) -> Iter<'gc>
Iterate over the key-value pairs of the table.
Internally uses the Table::next
method and thus matches the behavior of Lua.
pub fn metatable(self) -> Option<Table<'gc>>
pub fn set_metatable( self, mc: &Mutation<'gc>, metatable: Option<Table<'gc>>, ) -> Option<Table<'gc>>
Trait Implementations§
§impl<'gc> Collect for Table<'gc>
impl<'gc> Collect for Table<'gc>
§fn needs_trace() -> bool
fn needs_trace() -> bool
Gc
pointer and trace
is unnecessary
to call, you may implement this method and return false. The default implementation returns
true, signaling that Collect::trace
must be called.§impl<'gc> IntoIterator for Table<'gc>
impl<'gc> IntoIterator for Table<'gc>
§impl<'a, 'gc> IntoValue<'gc> for &'a Table<'gc>
impl<'a, 'gc> IntoValue<'gc> for &'a Table<'gc>
fn into_value(self, ctx: Context<'gc>) -> Value<'gc>
§impl<'gc> PartialEq for Table<'gc>
impl<'gc> PartialEq for Table<'gc>
impl<'gc> Copy for Table<'gc>
impl<'gc> Eq for Table<'gc>
Auto Trait Implementations§
impl<'gc> Freeze for Table<'gc>
impl<'gc> !RefUnwindSafe for Table<'gc>
impl<'gc> !Send for Table<'gc>
impl<'gc> !Sync for Table<'gc>
impl<'gc> Unpin for Table<'gc>
impl<'gc> !UnwindSafe for Table<'gc>
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