Struct bones_framework::lib::Session
source · pub struct Session {
pub world: World,
pub stages: SystemStages,
pub active: bool,
pub visible: bool,
pub priority: i32,
pub runner: Box<dyn SessionRunner>,
}
Expand description
A bones game. This includes all of the game worlds, and systems.
Fields§
§world: World
The ECS world for the core.
stages: SystemStages
The system stages.
active: bool
Whether or not this session should have it’s systems run.
visible: bool
Whether or not this session should be rendered.
priority: i32
The priority of this session relative to other sessions in the Game
.
runner: Box<dyn SessionRunner>
The session runner to use for this session.
Implementations§
source§impl Session
impl Session
sourcepub fn install_plugin(&mut self, plugin: impl SessionPlugin) -> &mut Session
pub fn install_plugin(&mut self, plugin: impl SessionPlugin) -> &mut Session
Install a plugin.
sourcepub fn snapshot(&self) -> World
pub fn snapshot(&self) -> World
Snapshot the world state.
This is the same as core.world.clone()
, but it is more explicit.
sourcepub fn restore(&mut self, world: &mut World)
pub fn restore(&mut self, world: &mut World)
Restore the world state.
Re-sets the world state to that of the provided world
, which may or may not have been
created with snapshot()
.
This is the same as doing an std::mem::swap
on self.world
, but it is more explicit.
Methods from Deref<Target = SystemStages>§
sourcepub fn add_startup_system<Args, S>(&mut self, system: S) -> &mut SystemStageswhere
S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,
pub fn add_startup_system<Args, S>(&mut self, system: S) -> &mut SystemStageswhere S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,
Add a system that will run only once, before all of the other non-startup systems.
sourcepub fn add_system_to_stage<Args, S>(
&mut self,
label: impl StageLabel,
system: S
) -> &mut SystemStageswhere
S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,
pub fn add_system_to_stage<Args, S>( &mut self, label: impl StageLabel, system: S ) -> &mut SystemStageswhere S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,
Add a System
to the stage with the given label.
sourcepub fn insert_stage_before<L, S>(
&mut self,
label: L,
stage: S
) -> &mut SystemStageswhere
L: StageLabel,
S: SystemStage + 'static,
pub fn insert_stage_before<L, S>( &mut self, label: L, stage: S ) -> &mut SystemStageswhere L: StageLabel, S: SystemStage + 'static,
Insert a new stage, before another existing stage
sourcepub fn insert_stage_after<L, S>(
&mut self,
label: L,
stage: S
) -> &mut SystemStageswhere
L: StageLabel,
S: SystemStage + 'static,
pub fn insert_stage_after<L, S>( &mut self, label: L, stage: S ) -> &mut SystemStageswhere L: StageLabel, S: SystemStage + 'static,
Insert a new stage, after another existing stage
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Session
impl Send for Session
impl Sync for Session
impl Unpin for Session
impl !UnwindSafe for Session
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