Struct bones_framework::asset::AssetLoadCtx

source ·
pub struct AssetLoadCtx {
    pub asset_server: AssetServer,
    pub loc: AssetLoc,
    pub dependencies: Arc<AppendOnlyVec<UntypedHandle>>,
}
Expand description

Context provided to custom asset loaders in the AssetLoader::load method.

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§asset_server: AssetServer

The asset server.

§loc: AssetLoc

The location of the asset.

§dependencies: Arc<AppendOnlyVec<UntypedHandle>>

The Cids of the assets this asset depends on.

This is automatically updated when calling AssetLoadCtx::load_asset.

Implementations§

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impl AssetLoadCtx

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pub fn load_asset(&mut self, path: &Path) -> Result<UntypedHandle, Error>

Load another asset as a child of this asset.

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