get_bones_input

Function get_bones_input 

Source
pub fn get_bones_input(
    mouse_button_input_events: EventReader<'_, '_, MouseButtonInput>,
    mouse_motion_events: EventReader<'_, '_, MouseMotion>,
    mouse_wheel_events: EventReader<'_, '_, MouseWheel>,
    keyboard_events: EventReader<'_, '_, KeyboardInput>,
) -> (MouseInputs, KeyboardInputs, GamepadInputs)
Expand description

Bevy system that gets the input events and returns the bones versions.