pub fn get_bones_input(
mouse_button_input_events: EventReader<'_, '_, MouseButtonInput>,
mouse_motion_events: EventReader<'_, '_, MouseMotion>,
mouse_wheel_events: EventReader<'_, '_, MouseWheel>,
keyboard_events: EventReader<'_, '_, KeyboardInput>,
) -> (MouseInputs, KeyboardInputs, GamepadInputs)Expand description
Bevy system that gets the input events and returns the bones versions.