pub struct AssetLoadProgress { /* private fields */ }
Expand description

The progress that has been made loading the game assets.

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impl AssetLoadProgress

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pub fn inc_to_load(&self)

Increment the number of assets that need to be loaded by one.

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pub fn inc_errored(&self)

Increment the number of assets that have errored during loading.

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pub fn inc_downloaded(&self)

Increment the number of assets that have been downloaded by one.

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pub fn inc_loaded(&self)

Increment the number of assets that have been loaded by one.

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pub fn is_finished(&self) -> bool

Get whether or not all the assets are done loading.

Note: Assets that have errored while loading are still counted as “done loading”.

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pub fn loaded(&self) -> u32

Get the number of assets that have been downloaded and loaded by their asset loaders.

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pub fn errored(&self) -> u32

Get the number of assets that have errored while loading.

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pub fn to_load(&self) -> u32

Get the number of assets that must be loaded.

Since assets are discovered as they are loaded this number may not be the final asset count and may increase as more assets are discovered.

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pub fn downloaded(&self) -> u32

Get the number of assets that have had their data downloaded. Once an asset is downloaded we have the raw bytes, but it may not have been processed by it’s asset loader.

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pub fn listen(&self) -> Pin<Box<EventListener>>

Get an event listener that will be notified each time asset load progress has been updated.

Trait Implementations§

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impl Clone for AssetLoadProgress

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fn clone(&self) -> AssetLoadProgress

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssetLoadProgress

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AssetLoadProgress

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fn default() -> AssetLoadProgress

Returns the “default value” for a type. Read more

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