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use crate::{prelude::*, PackMeta};
use super::main_menu::MenuPage;
#[derive(Clone, Debug, Default)]
pub enum MapSelectAction {
#[default]
None,
SelectMap(MapPool),
GoBack,
}
/// Network message that may be sent when selecting a map.
#[derive(Serialize, Deserialize)]
pub enum MapSelectMessage {
SelectMap(NetworkHandle<MapMeta>),
}
pub fn map_select_menu(
asset_server: Res<AssetServer>,
meta: Root<GameMeta>,
ctx: Res<EguiCtx>,
localization: Localization<GameMeta>,
player_controls: Res<GlobalPlayerControls>,
rng: ResInit<GlobalRng>,
) -> MapSelectAction {
if player_controls.values().any(|x| x.menu_back_just_pressed) {
return MapSelectAction::GoBack;
}
egui::CentralPanel::default()
.frame(egui::Frame::none())
.show(&ctx, |ui| {
let screen_rect = ui.max_rect();
let pause_menu_width = meta.main_menu.menu_width;
let x_margin = (screen_rect.width() - pause_menu_width) / 2.0;
let outer_margin = egui::style::Margin::symmetric(x_margin, screen_rect.height() * 0.1);
BorderedFrame::new(&meta.theme.panel.border)
.margin(outer_margin)
.padding(meta.theme.panel.padding)
.show(ui, |ui| {
ui.set_min_width(ui.available_width());
ui.vertical_centered(|ui| {
ui.label(
meta.theme
.font_styles
.bigger
.rich(localization.get("map-select-title")),
);
});
ui.add_space(meta.theme.font_styles.normal.size);
let menu_page_state = ui.ctx().get_state::<MenuPage>();
let is_waiting = match menu_page_state {
MenuPage::MapSelect { is_waiting } => is_waiting,
// If we are not on the map select menu page it means we are selecting
// a map from the pause menu.
_ => false,
};
if is_waiting {
ui.label(
meta.theme
.font_styles
.bigger
.rich(localization.get("waiting-for-map")),
);
MapSelectAction::None
} else {
egui::ScrollArea::vertical()
.show(ui, |ui| {
ui.vertical_centered_justified(|ui| {
let all_maps_button = BorderedButton::themed(
&meta.theme.buttons.small,
"All Maps".to_string(),
)
.show(ui)
.focus_by_default(ui);
if all_maps_button.has_focus() {
all_maps_button.scroll_to_me(None);
}
if all_maps_button.clicked() {
// TODO: Currently does not include packs, only stable maps.
let mut map_pool =
MapPool::from_slice(&meta.core.stable_maps);
map_pool.randomize_current_map(&rng);
return MapSelectAction::SelectMap(map_pool);
}
for handle in meta.core.stable_maps.iter() {
let map_meta = asset_server.get(*handle);
let button = BorderedButton::themed(
&meta.theme.buttons.small,
map_meta.name.to_string(),
)
.show(ui);
if button.has_focus() {
button.scroll_to_me(None);
}
if button.clicked() {
return MapSelectAction::SelectMap(
MapPool::from_single_map(*handle),
);
}
}
for pack in asset_server.packs() {
let pack_meta =
asset_server.get(pack.root.typed::<PackMeta>());
for map in pack_meta.maps.iter() {
let map_meta = asset_server.get(*map);
let button = BorderedButton::themed(
&meta.theme.buttons.small,
map_meta.name.to_string(),
)
.show(ui);
if button.has_focus() {
button.scroll_to_me(None);
}
if button.clicked() {
return MapSelectAction::SelectMap(
MapPool::from_single_map(*map),
);
}
}
}
MapSelectAction::None
})
.inner
})
.inner
}
})
.inner
})
.inner
}