Struct jumpy::prelude::AudioSource
pub struct AudioSource(pub StaticSoundData);
Expand description
The audio source asset type, contains no data, but Handle<AudioSource>
is still useful
because it uniquely represents a sound/music that may be played outside of bones.
Tuple Fields§
§0: StaticSoundData
Methods from Deref<Target = StaticSoundData>§
pub fn start_time(&self, start_time: impl Into<StartTime>) -> StaticSoundData
pub fn start_time(&self, start_time: impl Into<StartTime>) -> StaticSoundData
Sets when the sound should start playing.
This returns a cheap clone of the StaticSoundData
with the modified start time.
§Examples
Configuring a sound to start 4 ticks after a clock’s current time:
use kira::{
manager::{AudioManager, AudioManagerSettings, backend::DefaultBackend},
sound::static_sound::{StaticSoundData, StaticSoundSettings},
clock::ClockSpeed,
};
let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
let clock_handle = manager.add_clock(ClockSpeed::TicksPerMinute(120.0))?;
let sound = StaticSoundData::from_file("sound.ogg")?
.start_time(clock_handle.time() + 4);
pub fn start_position(
&self,
start_position: impl Into<PlaybackPosition>,
) -> StaticSoundData
pub fn start_position( &self, start_position: impl Into<PlaybackPosition>, ) -> StaticSoundData
Sets where in the sound playback should start.
This returns a cheap clone of the StaticSoundData
with the modified start position.
pub fn reverse(&self, reverse: bool) -> StaticSoundData
pub fn reverse(&self, reverse: bool) -> StaticSoundData
Sets whether the sound should be played in reverse.
This returns a cheap clone of the StaticSoundData
with the modified setting.
pub fn loop_region(
&self,
loop_region: impl IntoOptionalRegion,
) -> StaticSoundData
pub fn loop_region( &self, loop_region: impl IntoOptionalRegion, ) -> StaticSoundData
Sets the portion of the sound that should be looped.
This returns a cheap clone of the StaticSoundData
with the modified loop region.
§Examples
Configure a sound to loop the portion from 3 seconds in to the end:
let settings = StaticSoundSettings::new().loop_region(3.0..);
Configure a sound to loop the portion from 2 to 4 seconds:
let settings = StaticSoundSettings::new().loop_region(2.0..4.0);
pub fn volume(&self, volume: impl Into<Value<Volume>>) -> StaticSoundData
pub fn volume(&self, volume: impl Into<Value<Volume>>) -> StaticSoundData
Sets the volume of the sound.
This returns a cheap clone of the StaticSoundData
with the modified volume.
§Examples
Set the volume as a factor:
let settings = StaticSoundSettings::new().volume(0.5);
Set the volume as a gain in decibels:
let settings = StaticSoundSettings::new().volume(kira::Volume::Decibels(-6.0));
Link the volume to a modulator:
use kira::{
manager::{AudioManager, AudioManagerSettings, backend::DefaultBackend},
modulator::tweener::TweenerBuilder,
sound::static_sound::{StaticSoundSettings},
};
let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
let tweener = manager.add_modulator(TweenerBuilder {
initial_value: 0.5,
})?;
let settings = StaticSoundSettings::new().volume(&tweener);
pub fn playback_rate(
&self,
playback_rate: impl Into<Value<PlaybackRate>>,
) -> StaticSoundData
pub fn playback_rate( &self, playback_rate: impl Into<Value<PlaybackRate>>, ) -> StaticSoundData
Sets the playback rate of the sound.
Changing the playback rate will change both the speed and the pitch of the sound.
This returns a cheap clone of the StaticSoundData
with the modified playback rate.
§Examples
Set the playback rate as a factor:
let settings = StaticSoundSettings::new().playback_rate(0.5);
Set the playback rate as a change in semitones:
use kira::sound::PlaybackRate;
let settings = StaticSoundSettings::new().playback_rate(PlaybackRate::Semitones(-2.0));
Link the playback rate to a modulator:
use kira::{
manager::{AudioManager, AudioManagerSettings, backend::DefaultBackend},
modulator::tweener::TweenerBuilder,
sound::static_sound::{StaticSoundSettings},
};
let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
let tweener = manager.add_modulator(TweenerBuilder {
initial_value: 0.5,
})?;
let settings = StaticSoundSettings::new().playback_rate(&tweener);
pub fn panning(&self, panning: impl Into<Value<f64>>) -> StaticSoundData
pub fn panning(&self, panning: impl Into<Value<f64>>) -> StaticSoundData
Sets the panning of the sound, where 0 is hard left and 1 is hard right.
This returns a cheap clone of the StaticSoundData
with the modified panning.
§Examples
Set the panning to a static value:
let settings = StaticSoundSettings::new().panning(0.25);
Link the panning to a modulator:
use kira::{
manager::{AudioManager, AudioManagerSettings, backend::DefaultBackend},
modulator::tweener::TweenerBuilder,
sound::static_sound::{StaticSoundSettings},
};
let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
let tweener = manager.add_modulator(TweenerBuilder {
initial_value: 0.25,
})?;
let settings = StaticSoundSettings::new().panning(&tweener);
pub fn output_destination(
&self,
output_destination: impl Into<OutputDestination>,
) -> StaticSoundData
pub fn output_destination( &self, output_destination: impl Into<OutputDestination>, ) -> StaticSoundData
Sets the destination that this sound should be routed to.
This returns a cheap clone of the StaticSoundData
with the modified output destination.
§Examples
Set the output destination of a sound to a mixer track:
use kira::{
manager::{AudioManager, AudioManagerSettings, backend::DefaultBackend},
track::TrackBuilder,
sound::static_sound::{StaticSoundSettings},
};
let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
let sub_track = manager.add_sub_track(TrackBuilder::new())?;
let settings = StaticSoundSettings::new().output_destination(&sub_track);
Set the output destination of a sound to an emitter in a spatial scene:
use kira::{
manager::{AudioManager, AudioManagerSettings, backend::DefaultBackend},
spatial::{scene::SpatialSceneSettings, emitter::EmitterSettings},
sound::static_sound::{StaticSoundSettings},
};
let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
let mut scene = manager.add_spatial_scene(SpatialSceneSettings::default())?;
let emitter = scene.add_emitter(mint::Vector3 {
x: 0.0,
y: 0.0,
z: 0.0,
}, EmitterSettings::default())?;
let settings = StaticSoundSettings::new().output_destination(&emitter);
pub fn fade_in_tween(
&self,
fade_in_tween: impl Into<Option<Tween>>,
) -> StaticSoundData
pub fn fade_in_tween( &self, fade_in_tween: impl Into<Option<Tween>>, ) -> StaticSoundData
Sets the tween used to fade in the sound from silence.
This returns a cheap clone of the StaticSoundData
with the modified fade in tween.
pub fn with_settings(&self, settings: StaticSoundSettings) -> StaticSoundData
pub fn with_settings(&self, settings: StaticSoundSettings) -> StaticSoundData
Returns a cheap clone of the StaticSoundData
with the specified settings.
pub fn num_frames(&self) -> usize
pub fn num_frames(&self) -> usize
Returns the number of frames in the StaticSoundData
.
If StaticSoundData::slice
is Some
, this will be the number
of frames in the slice.
pub fn duration(&self) -> Duration
pub fn duration(&self) -> Duration
Returns the duration of the audio.
If StaticSoundData::slice
is Some
, this will be the duration
of the slice.
pub fn frame_at_index(&self, index: usize) -> Option<Frame>
pub fn frame_at_index(&self, index: usize) -> Option<Frame>
Returns the nth Frame
of audio in the StaticSoundData
.
If StaticSoundData::slice
is Some
, this will behave as if the StaticSoundData
only contained that portion of the audio.
pub fn slice(&self, region: impl IntoOptionalRegion) -> StaticSoundData
pub fn slice(&self, region: impl IntoOptionalRegion) -> StaticSoundData
Sets the portion of the audio this StaticSoundData
represents.
This returns a cheap clone of the StaticSoundData
with the modified slice.
Note that the StaticSoundData
holds the entire piece of audio it was originally
given regardless of the value of slice
, but StaticSoundData::num_frames
,
StaticSoundData::duration
, and StaticSoundData::frame_at_index
will all behave
as if this StaticSoundData
only contained the specified portion of audio.
§Example
use kira::{
sound::static_sound::{StaticSoundData, StaticSoundSettings},
Frame,
};
let sound = StaticSoundData {
sample_rate: 1,
frames: (0..10).map(|i| Frame::from_mono(i as f32)).collect(),
settings: StaticSoundSettings::default(),
slice: None,
};
let sliced = sound.slice(3.0..6.0);
assert_eq!(sliced.num_frames(), 3);
assert_eq!(sliced.frame_at_index(0), Some(Frame::from_mono(3.0)));
assert_eq!(sliced.frame_at_index(1), Some(Frame::from_mono(4.0)));
Trait Implementations§
§impl Clone for AudioSource
impl Clone for AudioSource
§fn clone(&self) -> AudioSource
fn clone(&self) -> AudioSource
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for AudioSource
impl Debug for AudioSource
§impl Deref for AudioSource
impl Deref for AudioSource
§type Target = StaticSoundData
type Target = StaticSoundData
§fn deref(&self) -> &<AudioSource as Deref>::Target
fn deref(&self) -> &<AudioSource as Deref>::Target
§impl DerefMut for AudioSource
impl DerefMut for AudioSource
§fn deref_mut(&mut self) -> &mut <AudioSource as Deref>::Target
fn deref_mut(&mut self) -> &mut <AudioSource as Deref>::Target
§impl HasSchema for AudioSource
impl HasSchema for AudioSource
§fn register_schema()
fn register_schema()
§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
§fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
§fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
§fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
T: HasSchema,
fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
T: HasSchema,
§fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
T
to a SchemaRef
§fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
Self: Sized,
fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
Self: Sized,
T
to a SchemaRefMut
§impl SoundData for &AudioSource
impl SoundData for &AudioSource
§type Error = <StaticSoundData as SoundData>::Error
type Error = <StaticSoundData as SoundData>::Error
§type Handle = <StaticSoundData as SoundData>::Handle
type Handle = <StaticSoundData as SoundData>::Handle
§fn into_sound(
self,
) -> Result<(Box<dyn Sound>, <&AudioSource as SoundData>::Handle), <&AudioSource as SoundData>::Error>
fn into_sound( self, ) -> Result<(Box<dyn Sound>, <&AudioSource as SoundData>::Handle), <&AudioSource as SoundData>::Error>
Auto Trait Implementations§
impl Freeze for AudioSource
impl RefUnwindSafe for AudioSource
impl Send for AudioSource
impl Sync for AudioSource
impl Unpin for AudioSource
impl UnwindSafe for AudioSource
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