Function jumpy::prelude::_process_audio_events

pub fn _process_audio_events(
    audio_manager: ResMut<'_, AudioManager>,
    audio_center: ResMut<'_, AudioCenter>,
    assets: ResInit<'_, AssetServer>,
    entities: ResMut<'_, Entities>,
    audios: RefMut<'_, ComponentStore<Audio>>,
)
Expand description

Internally used sytem for processing audio events in the bones audio session.