Function jumpy::prelude::_process_audio_events
pub fn _process_audio_events(
audio_manager: ResMut<'_, AudioManager>,
audio_center: ResMut<'_, AudioCenter>,
assets: ResInit<'_, AssetServer>,
entities: ResMut<'_, Entities>,
audios: RefMut<'_, ComponentStore<Audio>>,
)Expand description
Internally used sytem for processing audio events in the bones audio session.