pub fn round_end(
commands: Commands<'_>,
meta: Root<'_, GameMeta>,
entities: Res<'_, Entities>,
rng: Res<'_, GlobalRng>,
map_pool: Res<'_, MapPool>,
score: ResMutInit<'_, MatchScore>,
sessions: ResMut<'_, Sessions>,
session_options: ResMut<'_, SessionOptions>,
time: Res<'_, Time>,
state: ResMutInit<'_, RoundScoringState>,
scoring_menu: ResMut<'_, ScoringMenuState>,
killed_players: Comp<'_, PlayerKilled>,
player_indices: Comp<'_, PlayerIdx>,
syncing_info: Option<Res<'_, SyncingInfo>>,
)