Function jumpy::core::player::state::states::midair::handle_player_state

source ยท
pub fn handle_player_state(
    entities: Res<'_, Entities>,
    player_inputs: Res<'_, MatchInputs>,
    player_indexes: Comp<'_, PlayerIdx>,
    player_states: Comp<'_, PlayerState>,
    assets: Res<'_, AssetServer>,
    sprites: CompMut<'_, AtlasSprite>,
    animations: CompMut<'_, AnimationBankSprite>,
    bodies: CompMut<'_, KinematicBody>,
)