Function jumpy::core::player::incapacitated::handle_player_state
source ยท pub fn handle_player_state(
entities: Res<'_, Entities>,
player_states: CompMut<'_, PlayerState>,
player_indexes: Comp<'_, PlayerIdx>,
assets: Res<'_, AssetServer>,
player_inputs: Res<'_, MatchInputs>,
atlas_sprites: Comp<'_, AtlasSprite>,
animations: CompMut<'_, AnimationBankSprite>,
bodies: CompMut<'_, KinematicBody>,
)