Struct jumpy::core::physics::rapier::NarrowPhase
pub struct NarrowPhase {
query_dispatcher: Arc<dyn PersistentQueryDispatcher<ContactManifoldData, ContactData>>,
contact_graph: InteractionGraph<ColliderHandle, ContactPair>,
intersection_graph: InteractionGraph<ColliderHandle, IntersectionPair>,
graph_indices: Coarena<ColliderGraphIndices>,
}
Expand description
The narrow-phase responsible for computing precise contact information between colliders.
Fields§
§query_dispatcher: Arc<dyn PersistentQueryDispatcher<ContactManifoldData, ContactData>>
§contact_graph: InteractionGraph<ColliderHandle, ContactPair>
§intersection_graph: InteractionGraph<ColliderHandle, IntersectionPair>
§graph_indices: Coarena<ColliderGraphIndices>
Implementations§
§impl NarrowPhase
impl NarrowPhase
pub fn new() -> NarrowPhase
pub fn new() -> NarrowPhase
Creates a new empty narrow-phase.
pub fn with_query_dispatcher<D>(d: D) -> NarrowPhase
pub fn with_query_dispatcher<D>(d: D) -> NarrowPhase
Creates a new empty narrow-phase with a custom query dispatcher.
pub fn query_dispatcher(
&self,
) -> &dyn PersistentQueryDispatcher<ContactManifoldData, ContactData>
pub fn query_dispatcher( &self, ) -> &dyn PersistentQueryDispatcher<ContactManifoldData, ContactData>
The query dispatcher used by this narrow-phase to select the right collision-detection algorithms depending of the shape types.
pub fn contact_graph(&self) -> &InteractionGraph<ColliderHandle, ContactPair>
pub fn contact_graph(&self) -> &InteractionGraph<ColliderHandle, ContactPair>
The contact graph containing all contact pairs and their contact information.
pub fn intersection_graph(
&self,
) -> &InteractionGraph<ColliderHandle, IntersectionPair>
pub fn intersection_graph( &self, ) -> &InteractionGraph<ColliderHandle, IntersectionPair>
The intersection graph containing all intersection pairs and their intersection information.
pub fn contact_pairs_with_unknown_gen(
&self,
collider: u32,
) -> impl Iterator<Item = &ContactPair>
pub fn contact_pairs_with_unknown_gen( &self, collider: u32, ) -> impl Iterator<Item = &ContactPair>
All the contacts involving the given collider.
It is strongly recommended to use the [NarrowPhase::contacts_with
] method instead. This
method can be used if the generation number of the collider handle isn’t known.
pub fn contact_pairs_with(
&self,
collider: ColliderHandle,
) -> impl Iterator<Item = &ContactPair>
pub fn contact_pairs_with( &self, collider: ColliderHandle, ) -> impl Iterator<Item = &ContactPair>
All the contact pairs involving the given collider.
The returned contact pairs identify pairs of colliders with intersecting bounding-volumes.
To check if any geometric contact happened between the collider shapes, check
ContactPair::has_any_active_contact
.
pub fn intersection_pairs_with_unknown_gen(
&self,
collider: u32,
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
pub fn intersection_pairs_with_unknown_gen( &self, collider: u32, ) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
All the intersection pairs involving the given collider.
It is strongly recommended to use the [NarrowPhase::intersections_with
] method instead.
This method can be used if the generation number of the collider handle isn’t known.
pub fn intersection_pairs_with(
&self,
collider: ColliderHandle,
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
pub fn intersection_pairs_with( &self, collider: ColliderHandle, ) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
All the intersection pairs involving the given collider, where at least one collider involved in the intersection is a sensor.
The returned contact pairs identify pairs of colliders (where at least one is a sensor) with intersecting bounding-volumes. To check if any geometric overlap happened between the collider shapes, check the returned boolean.
pub fn contact_pair_at_index(&self, id: EdgeIndex) -> &ContactPair
pub fn contact_pair_at_index(&self, id: EdgeIndex) -> &ContactPair
Returns the contact pair at the given temporary index.
pub fn contact_pair_unknown_gen(
&self,
collider1: u32,
collider2: u32,
) -> Option<&ContactPair>
pub fn contact_pair_unknown_gen( &self, collider1: u32, collider2: u32, ) -> Option<&ContactPair>
The contact pair involving two specific colliders.
It is strongly recommended to use the NarrowPhase::contact_pair
method instead. This
method can be used if the generation number of the collider handle isn’t known.
If this returns None
, there is no contact between the two colliders.
If this returns Some
, then there may be a contact between the two colliders. Check the
result ContactPair::has_any_active_contact
method to see if there is an actual contact.
pub fn contact_pair(
&self,
collider1: ColliderHandle,
collider2: ColliderHandle,
) -> Option<&ContactPair>
pub fn contact_pair( &self, collider1: ColliderHandle, collider2: ColliderHandle, ) -> Option<&ContactPair>
The contact pair involving two specific colliders.
If this returns None
, there is no contact between the two colliders.
If this returns Some
, then there may be a contact between the two colliders. Check the
result ContactPair::has_any_active_contact
method to see if there is an actual contact.
pub fn intersection_pair_unknown_gen(
&self,
collider1: u32,
collider2: u32,
) -> Option<bool>
pub fn intersection_pair_unknown_gen( &self, collider1: u32, collider2: u32, ) -> Option<bool>
The intersection pair involving two specific colliders.
It is strongly recommended to use the NarrowPhase::intersection_pair
method instead. This
method can be used if the generation number of the collider handle isn’t known.
If this returns None
or Some(false)
, then there is no intersection between the two colliders.
If this returns Some(true)
, then there may be an intersection between the two colliders.
pub fn intersection_pair(
&self,
collider1: ColliderHandle,
collider2: ColliderHandle,
) -> Option<bool>
pub fn intersection_pair( &self, collider1: ColliderHandle, collider2: ColliderHandle, ) -> Option<bool>
The intersection pair involving two specific colliders.
If this returns None
or Some(false)
, then there is no intersection between the two colliders.
If this returns Some(true)
, then there may be an intersection between the two colliders.
pub fn contact_pairs(&self) -> impl Iterator<Item = &ContactPair>
pub fn contact_pairs(&self) -> impl Iterator<Item = &ContactPair>
All the contact pairs maintained by this narrow-phase.
pub fn intersection_pairs(
&self,
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
pub fn intersection_pairs( &self, ) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
All the intersection pairs maintained by this narrow-phase.
pub fn handle_user_changes(
&mut self,
islands: Option<&mut IslandManager>,
modified_colliders: &[ColliderHandle],
removed_colliders: &[ColliderHandle],
colliders: &mut ColliderSet,
bodies: &mut RigidBodySet,
events: &dyn EventHandler,
)
pub fn handle_user_changes( &mut self, islands: Option<&mut IslandManager>, modified_colliders: &[ColliderHandle], removed_colliders: &[ColliderHandle], colliders: &mut ColliderSet, bodies: &mut RigidBodySet, events: &dyn EventHandler, )
Maintain the narrow-phase internal state by taking collider removal into account.
Trait Implementations§
§impl Clone for NarrowPhase
impl Clone for NarrowPhase
§fn clone(&self) -> NarrowPhase
fn clone(&self) -> NarrowPhase
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Default for NarrowPhase
impl Default for NarrowPhase
§fn default() -> NarrowPhase
fn default() -> NarrowPhase
Auto Trait Implementations§
impl Freeze for NarrowPhase
impl !RefUnwindSafe for NarrowPhase
impl Send for NarrowPhase
impl Sync for NarrowPhase
impl Unpin for NarrowPhase
impl !UnwindSafe for NarrowPhase
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