Enum jumpy::core::physics::collisions::rapier::RigidBodyType
pub enum RigidBodyType {
Dynamic = 0,
Fixed = 1,
KinematicPositionBased = 2,
KinematicVelocityBased = 3,
}Expand description
The status of a body, governing the way it is affected by external forces.
Variants§
Dynamic = 0
A RigidBodyType::Dynamic body can be affected by all external forces.
Fixed = 1
A RigidBodyType::Fixed body cannot be affected by external forces.
KinematicPositionBased = 2
A RigidBodyType::KinematicPositionBased body cannot be affected by any external forces but can be controlled
by the user at the position level while keeping realistic one-way interaction with dynamic bodies.
One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.
KinematicVelocityBased = 3
A RigidBodyType::KinematicVelocityBased body cannot be affected by any external forces but can be controlled
by the user at the velocity level while keeping realistic one-way interaction with dynamic bodies.
One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.
Implementations§
§impl RigidBodyType
impl RigidBodyType
pub fn is_dynamic(self) -> bool
pub fn is_dynamic(self) -> bool
Is this rigid-body dynamic (i.e. can move and be affected by forces)?
pub fn is_kinematic(self) -> bool
pub fn is_kinematic(self) -> bool
Is this rigid-body kinematic (i.e. can move but is unaffected by forces)?
Trait Implementations§
§impl Clone for RigidBodyType
impl Clone for RigidBodyType
§fn clone(&self) -> RigidBodyType
fn clone(&self) -> RigidBodyType
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for RigidBodyType
impl Debug for RigidBodyType
§impl PartialEq for RigidBodyType
impl PartialEq for RigidBodyType
§fn eq(&self, other: &RigidBodyType) -> bool
fn eq(&self, other: &RigidBodyType) -> bool
self and other values to be equal, and is used
by ==.impl Copy for RigidBodyType
impl Eq for RigidBodyType
impl StructuralPartialEq for RigidBodyType
Auto Trait Implementations§
impl Freeze for RigidBodyType
impl RefUnwindSafe for RigidBodyType
impl Send for RigidBodyType
impl Sync for RigidBodyType
impl Unpin for RigidBodyType
impl UnwindSafe for RigidBodyType
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