Function jumpy::core::elements::grenade::update_lit_grenades

source ยท
fn update_lit_grenades(
    time: Res<'_, Time>,
    commands: Commands<'_>,
    entities: Res<'_, Entities>,
    transforms: CompMut<'_, Transform>,
    element_handles: Comp<'_, ElementHandle>,
    spawners: Comp<'_, DehydrateOutOfBounds>,
    audio_center: ResMut<'_, AudioCenter>,
    lit_grenades: CompMut<'_, LitGrenade>,
    player_inventories: PlayerInventories<'_>,
    assets: Res<'_, AssetServer>,
    emote_regions: CompMut<'_, EmoteRegion>,
    player_layers: CompMut<'_, PlayerLayers>,
    hydrated: CompMut<'_, MapElementHydrated>,
    trauma_events: ResMutInit<'_, CameraTraumaEvents>,
)