fn update_lit_grenades(
time: Res<'_, Time>,
commands: Commands<'_>,
entities: Res<'_, Entities>,
transforms: CompMut<'_, Transform>,
element_handles: Comp<'_, ElementHandle>,
spawners: Comp<'_, DehydrateOutOfBounds>,
audio_center: ResMut<'_, AudioCenter>,
lit_grenades: CompMut<'_, LitGrenade>,
player_inventories: PlayerInventories<'_>,
assets: Res<'_, AssetServer>,
emote_regions: CompMut<'_, EmoteRegion>,
player_layers: CompMut<'_, PlayerLayers>,
hydrated: CompMut<'_, MapElementHydrated>,
trauma_events: ResMutInit<'_, CameraTraumaEvents>,
)