Struct jumpy::core::editor::MapManager
source · pub struct MapManager<'a> {
pub commands: Commands<'a>,
pub entities: ResMutInit<'a, Entities>,
pub spawned_map_meta: ResMutInit<'a, SpawnedMapMeta>,
pub element_handles: CompMut<'a, ElementHandle>,
pub transforms: CompMut<'a, Transform>,
pub spawned_map_layer_metas: CompMut<'a, SpawnedMapLayerMeta>,
pub tile_layers: CompMut<'a, TileLayer>,
pub tiles: CompMut<'a, Tile>,
pub tile_collisions: CompMut<'a, TileCollisionKind>,
pub map: Res<'a, LoadedMap>,
pub element_kill_callbacks: Comp<'a, ElementKillCallback>,
pub spawner_manager: SpawnerManager<'a>,
}
Expand description
A system parameter for editing the map.
MapManager
provides an interface for editing the map contents easily while the match is
running. This can be used both for manual map editing, and by algorithms for generating or
randomizing maps.
Map generators implement the MapConstructor
trait, which is given a MapManager
to make its changes with.
Fields§
§commands: Commands<'a>
§entities: ResMutInit<'a, Entities>
§spawned_map_meta: ResMutInit<'a, SpawnedMapMeta>
§element_handles: CompMut<'a, ElementHandle>
§transforms: CompMut<'a, Transform>
§spawned_map_layer_metas: CompMut<'a, SpawnedMapLayerMeta>
§tile_layers: CompMut<'a, TileLayer>
§tiles: CompMut<'a, Tile>
§tile_collisions: CompMut<'a, TileCollisionKind>
§map: Res<'a, LoadedMap>
§element_kill_callbacks: Comp<'a, ElementKillCallback>
§spawner_manager: SpawnerManager<'a>
Implementations§
source§impl<'a> MapManager<'a>
impl<'a> MapManager<'a>
sourcepub fn create_element(
&mut self,
element_meta_handle: &Handle<ElementMeta>,
translation: &Vec2,
layer_index: u32,
)
pub fn create_element( &mut self, element_meta_handle: &Handle<ElementMeta>, translation: &Vec2, layer_index: u32, )
Create a new map element at the given location on the given layer.
sourcepub fn create_layer(&mut self, name: Ustr)
pub fn create_layer(&mut self, name: Ustr)
Create a new layer with the given name.
sourcepub fn delete_layer(&mut self, layer_index: u32)
pub fn delete_layer(&mut self, layer_index: u32)
Delete the layer with the given index.
sourcepub fn rename_layer(&mut self, layer_index: u32, name: &str)
pub fn rename_layer(&mut self, layer_index: u32, name: &str)
Rename the layer with the given index.
sourcepub fn move_element(&mut self, entity: Entity, position: &Vec2)
pub fn move_element(&mut self, entity: Entity, position: &Vec2)
Move an element to a new position on the map.
sourcepub fn delete_element(&mut self, entity: Entity)
pub fn delete_element(&mut self, entity: Entity)
Delete an element off of the map.
sourcepub fn set_layer_tilemap(
&mut self,
layer_index: u32,
tilemap: &Option<Handle<Atlas>>,
)
pub fn set_layer_tilemap( &mut self, layer_index: u32, tilemap: &Option<Handle<Atlas>>, )
Set the tilemap for the given layer.
sourcepub fn set_tile(
&mut self,
layer_index: u32,
position: UVec2,
tilemap_tile_index: &Option<u32>,
tile_collision_kind: TileCollisionKind,
)
pub fn set_tile( &mut self, layer_index: u32, position: UVec2, tilemap_tile_index: &Option<u32>, tile_collision_kind: TileCollisionKind, )
Set the tile index of a tile on the given layer.
sourcepub fn swap_layer(&mut self, layer_index: u32, is_downward: bool)
pub fn swap_layer(&mut self, layer_index: u32, is_downward: bool)
Swap the position of two layers.
sourcepub fn rename_map(&mut self, name: &str)
pub fn rename_map(&mut self, name: &str)
Rename the map.
sourcepub fn get_layers_total(&self) -> usize
pub fn get_layers_total(&self) -> usize
The the number of layers.
sourcepub fn clear_tiles(&mut self)
pub fn clear_tiles(&mut self)
Clear all the tiles on the map.
sourcepub fn clear_elements(&mut self)
pub fn clear_elements(&mut self)
Clear all of the elements on the map.
Trait Implementations§
source§impl<'a> SystemParam for MapManager<'a>
impl<'a> SystemParam for MapManager<'a>
§type State = (<Commands<'a> as SystemParam>::State, <ResMutInit<'a, Entities> as SystemParam>::State, <ResMutInit<'a, SpawnedMapMeta> as SystemParam>::State, <RefMut<'a, ComponentStore<ElementHandle>> as SystemParam>::State, <RefMut<'a, ComponentStore<Transform>> as SystemParam>::State, <RefMut<'a, ComponentStore<SpawnedMapLayerMeta>> as SystemParam>::State, <RefMut<'a, ComponentStore<TileLayer>> as SystemParam>::State, <RefMut<'a, ComponentStore<Tile>> as SystemParam>::State, <RefMut<'a, ComponentStore<TileCollisionKind>> as SystemParam>::State, <Res<'a, LoadedMap> as SystemParam>::State, <Ref<'a, ComponentStore<ElementKillCallback>> as SystemParam>::State, <SpawnerManager<'a> as SystemParam>::State)
type State = (<Commands<'a> as SystemParam>::State, <ResMutInit<'a, Entities> as SystemParam>::State, <ResMutInit<'a, SpawnedMapMeta> as SystemParam>::State, <RefMut<'a, ComponentStore<ElementHandle>> as SystemParam>::State, <RefMut<'a, ComponentStore<Transform>> as SystemParam>::State, <RefMut<'a, ComponentStore<SpawnedMapLayerMeta>> as SystemParam>::State, <RefMut<'a, ComponentStore<TileLayer>> as SystemParam>::State, <RefMut<'a, ComponentStore<Tile>> as SystemParam>::State, <RefMut<'a, ComponentStore<TileCollisionKind>> as SystemParam>::State, <Res<'a, LoadedMap> as SystemParam>::State, <Ref<'a, ComponentStore<ElementKillCallback>> as SystemParam>::State, <SpawnerManager<'a> as SystemParam>::State)
§type Param<'p> = MapManager<'p>
type Param<'p> = MapManager<'p>
Auto Trait Implementations§
impl<'a> Freeze for MapManager<'a>
impl<'a> !RefUnwindSafe for MapManager<'a>
impl<'a> Send for MapManager<'a>
impl<'a> Sync for MapManager<'a>
impl<'a> Unpin for MapManager<'a>
impl<'a> !UnwindSafe for MapManager<'a>
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