fn update(
entities: Res<'_, Entities>,
commands: Commands<'_>,
bullet_handles: Comp<'_, BulletHandle>,
player_indexes: Comp<'_, PlayerIdx>,
collision_world: CollisionWorld<'_>,
transforms: CompMut<'_, Transform>,
bullets: CompMut<'_, Bullet>,
audio_center: ResMut<'_, AudioCenter>,
invincibles: CompMut<'_, Invincibility>,
emote_regions: CompMut<'_, EmoteRegion>,
asset_server: Res<'_, AssetServer>,
time: Res<'_, Time>,
)
Expand description
Update bullets.