1pub mod lua;
2
3use bones_asset::UntypedHandle;
4use bones_lib::prelude::*;
5
6pub mod prelude {
8 pub use super::{lua::*, ScriptingGamePlugin};
9 pub(crate) use bones_asset::prelude::*;
10 pub(crate) use bones_lib::prelude::*;
11}
12
13pub struct ScriptingGamePlugin {
15 pub enable_lua: bool,
16}
17
18impl Default for ScriptingGamePlugin {
19 fn default() -> Self {
20 Self { enable_lua: true }
21 }
22}
23
24impl GamePlugin for ScriptingGamePlugin {
25 fn install(self, game: &mut Game) {
26 UntypedHandle::register_schema();
27
28 if self.enable_lua {
29 game.install_plugin(lua::lua_game_plugin);
30 }
31 }
32}