use bones_lib::prelude::*;
pub mod prelude {
pub use super::{camera::*, color::*, line::*, sprite::*, tilemap::*, transform::*};
#[cfg(feature = "audio")]
pub use super::super::audio::*;
#[cfg(feature = "ui")]
pub use super::ui::{widgets::*, *};
}
pub mod camera;
pub mod color;
pub mod line;
pub mod sprite;
pub mod tilemap;
pub mod transform;
#[cfg(feature = "ui")]
pub mod ui;
pub fn render_plugin(session: &mut Session) {
session
.install_plugin(sprite::sprite_plugin)
.install_plugin(camera::plugin);
#[cfg(feature = "ui")]
session.install_plugin(ui::ui_plugin);
}