1pub mod audio_center;
4pub mod audio_manager;
5
6use crate::prelude::*;
7pub use audio_center::*;
8pub use audio_manager::*;
9pub use kira;
10pub use kira::sound::static_sound::StaticSoundData;
11use kira::sound::static_sound::StaticSoundHandle;
12
13pub const DEFAULT_BONES_AUDIO_SESSION: &str = "BONES_AUDIO";
15
16pub fn game_plugin(game: &mut Game) {
18 AudioSource::register_schema();
19 game.init_shared_resource::<AudioCenter>();
20 game.insert_shared_resource(AudioManager::default());
21 game.init_shared_resource::<AssetServer>();
22
23 let session = game.sessions.create(DEFAULT_BONES_AUDIO_SESSION);
24 session.visible = false;
26 session
27 .add_system_to_stage(First, _process_audio_events)
28 .add_system_to_stage(Last, _kill_finished_audios);
29}
30
31#[derive(HasSchema)]
33#[schema(no_clone, no_default, opaque)]
34#[repr(C)]
35pub struct Audio {
36 handle: StaticSoundHandle,
38 volume: f64,
40 bones_handle: Handle<AudioSource>,
42}