use crate::BonesGame;
use bevy::input::gamepad::{
GamepadRumbleIntensity as BevyGamepadRumbleIntensity,
GamepadRumbleRequest as BevyGamepadRumbleRequest,
};
use bevy::prelude::*;
use bevy::utils::Duration;
use bones_framework::prelude as bones;
pub fn handle_bones_rumble(
game: ResMut<BonesGame>,
mut rumble_requests: EventWriter<BevyGamepadRumbleRequest>,
) {
if let Some(mut bones_rumble_requests) = game.shared_resource_mut::<bones::GamepadsRumble>() {
while let Some(request) = bones_rumble_requests.requests.pop_front() {
match request {
bones::GamepadRumbleRequest::AddRumble {
gamepad,
intensity,
duration,
} => {
send_rumble_request(&gamepad, &intensity, &duration, &mut rumble_requests);
}
bones::GamepadRumbleRequest::SetRumble {
gamepad,
intensity,
duration,
} => {
let stop_gamepad = Gamepad::new(gamepad as usize);
rumble_requests.send(BevyGamepadRumbleRequest::Stop {
gamepad: stop_gamepad,
});
send_rumble_request(&gamepad, &intensity, &duration, &mut rumble_requests);
}
bones::GamepadRumbleRequest::Stop { gamepad } => {
let gamepad = Gamepad::new(gamepad as usize);
rumble_requests.send(BevyGamepadRumbleRequest::Stop { gamepad });
}
}
}
}
}
fn send_rumble_request(
gamepad: &u32,
intensity: &bones::GamepadRumbleIntensity,
duration: &f32,
rumble_requests: &mut EventWriter<BevyGamepadRumbleRequest>,
) {
let bevy_intensity = BevyGamepadRumbleIntensity {
strong_motor: intensity.strong_motor(),
weak_motor: intensity.weak_motor(),
};
let gamepad = Gamepad::new(*gamepad as usize);
rumble_requests.send(BevyGamepadRumbleRequest::Add {
gamepad,
intensity: bevy_intensity,
duration: Duration::from_secs_f32(*duration),
});
}