bones_bevy_renderer/
rumble.rs1use crate::BonesGame;
2use bevy::input::gamepad::{
3 GamepadRumbleIntensity as BevyGamepadRumbleIntensity,
4 GamepadRumbleRequest as BevyGamepadRumbleRequest,
5};
6use bevy::prelude::*;
7use bevy::utils::Duration;
8use bones_framework::prelude as bones;
9
10pub fn handle_bones_rumble(
12 game: ResMut<BonesGame>,
13 mut rumble_requests: EventWriter<BevyGamepadRumbleRequest>,
14) {
15 if let Some(mut bones_rumble_requests) = game.get_shared_resource_mut::<bones::GamepadsRumble>()
16 {
17 while let Some(request) = bones_rumble_requests.requests.pop_front() {
18 match request {
19 bones::GamepadRumbleRequest::AddRumble {
20 gamepad,
21 intensity,
22 duration,
23 } => {
24 send_rumble_request(&gamepad, &intensity, &duration, &mut rumble_requests);
25 }
26 bones::GamepadRumbleRequest::SetRumble {
27 gamepad,
28 intensity,
29 duration,
30 } => {
31 let stop_gamepad = Gamepad::new(gamepad as usize);
33 rumble_requests.send(BevyGamepadRumbleRequest::Stop {
34 gamepad: stop_gamepad,
35 });
36
37 send_rumble_request(&gamepad, &intensity, &duration, &mut rumble_requests);
39 }
40 bones::GamepadRumbleRequest::Stop { gamepad } => {
41 let gamepad = Gamepad::new(gamepad as usize);
42 rumble_requests.send(BevyGamepadRumbleRequest::Stop { gamepad });
43 }
44 }
45 }
46 }
47}
48
49fn send_rumble_request(
51 gamepad: &u32,
52 intensity: &bones::GamepadRumbleIntensity,
53 duration: &f32,
54 rumble_requests: &mut EventWriter<BevyGamepadRumbleRequest>,
55) {
56 let bevy_intensity = BevyGamepadRumbleIntensity {
57 strong_motor: intensity.strong_motor(),
58 weak_motor: intensity.weak_motor(),
59 };
60
61 let gamepad = Gamepad::new(*gamepad as usize);
62
63 rumble_requests.send(BevyGamepadRumbleRequest::Add {
64 gamepad,
65 intensity: bevy_intensity,
66 duration: Duration::from_secs_f32(*duration),
67 });
68}